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Video Game Play to Alleviate Adolescent Anxiety

RECRUITINGN/ASponsored by School of Health Sciences Geneva
Actively Recruiting
PhaseN/A
SponsorSchool of Health Sciences Geneva
Started2024-06-01
Est. completion2026-06
Eligibility
Age11 Years – 15 Years
Healthy vol.Accepted

Summary

Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, these games can effectively distract individuals from anxiety-related thoughts and feelings. Second, the bidirectional link between poor attentional control and higher anxiety has led to the design of novel interventions aiming to improve attentional control such as working memory training studies. Importantly, action video games, classified as a distinct gaming genre, have been shown to enhance attentional control. In this study, we aim to compare the effects of action video game play and casual game play to a no-training group, assessing their potential to alleviate anxiety when delivered entirely online. The goal of this three- arms randomized controlled trial is to evaluate the feasibility of a 6-week video game training intervention to reduce adolescent anxiety-related symptoms. We will also examine the efficacy of the proposed treatment when entirely deployed at adolescents' home.

Eligibility

Age: 11 Years – 15 YearsHealthy volunteers accepted
Inclusion Criteria:

1. Adolescents aged 11-15 years
2. High-anxious score from the 41 items SCARED-Parent version (i.e. total score equal or above 17)
3. Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection

Exclusion Criteria:

1. DSM diagnoses of Bipolar, Psychosis, Autism Spectrum Disorder, present or past.
2. Neurological injury (i.e. head injury)
3. Currently enrolled in another cognitive training intervention

Conditions2

AnxietyAnxiety Disorders and Symptoms

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