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Effectiveness of Early Intervention With Virtual Reality-Based Interactive Rehabilitation on Upper Extremity Muscle Strength, Cognitive Status, Hospital Anxiety, and Exercise Self-Efficacy in Patients With Acute Ischemic Stroke
RECRUITINGN/ASponsored by Tri-Service General Hospital (TSGH)
Actively Recruiting
PhaseN/A
SponsorTri-Service General Hospital (TSGH)
Started2025-03-07
Est. completion2026-10-01
Eligibility
Age18 Years – 85 Years
Healthy vol.Accepted
View on ClinicalTrials.gov →
NCT07674329
Summary
This interventional study evaluates the impact of early virtual rehabilitation, starting 24 hours post-diagnosis of acute ischemic stroke, on upper limb strength, cognitive status, and self-efficacy. The goal is to establish more effective rehabilitation protocols for acute ischemic stroke patients and to boost their motivation to participate in training.
Eligibility
Age: 18 Years – 85 YearsHealthy volunteers accepted
Inclusion Criteria: * Diagnosis of acute ischemic stroke with ICD-10 codes: G45-G46.8, I63-I68.8. * Within 10 days (inclusive) of stroke symptom onset. * Age 18\~85 years or older. Exclusion Criteria: * Comorbid neuromuscular or orthopedic conditions affecting upper limb function.) * Recurrence of stroke or onset of seizures during the study period. * Severe visual impairment or visuospatial neglect. * Inability to cooperate or refusal to participate in the study.
Conditions2
Acute Ischemic StrokeAnxiety
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Actively Recruiting
PhaseN/A
SponsorTri-Service General Hospital (TSGH)
Started2025-03-07
Est. completion2026-10-01
Eligibility
Age18 Years – 85 Years
Healthy vol.Accepted
View on ClinicalTrials.gov →
NCT07674329